An overview of all the concept artists we have worked with and who helped us in creating the vast world of our creation. |
|
The musical score is one of the cornerstones of Legends of the underground. We have been fortunate to have assembled some great artists, many of whom are pioneers in their fields. |
|
These are the production artists behind the visual overwhelming stereoscopic 3D animation of legends of the underground. |
|
|
It was a real experience mounting “Legends of the Underground” at the Breakin Convention 2009. It was our 1st time at the BC and I must add it was an amazing 3 days. The whole set up and organization was on point, plus the fact the other performances were great, just added to an unreal event witnessed by 1000s of people. Legends was performed by an amazing cast of international dancers as well as local talent. Ranging from classical ballet to popping locking, jazz, African and modern, Legends brought all of these disciplines to a stage that could only be described as “Legendary”. Our aims and objectives at this point in time is to develop the idea to the next level and tour it world wide. We ultimately want to display legends within the concept of the story and show. We feel it would be an honor to work with best of he best, thus creating a real platform for “Legends of the Underground”.
Gary Nurse
|
|
Homepage: http://www.3D-Mike.com
Director/Art Director/ Conceptual Designer at NMTrix
After his education Michael Visser worked as an illustrator and conceptual artist before moving to 3Dimensional software. Thriving in a fast moving industry he developed rapidly in delivering high quality Computer Graphics on a tight deadline. Because of his illustrative background and knowledge of human anatomy it was only logical to move to character animation and motion capture technology. The Legends project allows Mike to use his full skillset on organising extremely long character animation scenes while keeping an eye on the overall art-direction and the story-telling elements of the show. |
|
|
Homepage: http://subd.nl
Technical Director/ Senior 3D-Animator at NMTrix
Johan Boekhoven started out a freelance all round 3d animator after his education, working on everything from modeling to character animation.
Educated in electromechanics and storytelling for contemporary media, it was quite natural that character animation was the main focus while graduating, marrying the technical interest with storytelling through character animation.
Johan has developed his interest in the techniques behind the animation by going down the technical artist/director and pipeline tool developer and is aiming at delivering high quality tools and rigs for animation. |
|
Homepage: http://www.ghull.com
Conceptual Designer/ Illustrator, Visual Effects Art Director, Production Design for:
- Matrix Reloaded
- Matrix Revolutions
- V for Vendetta
- The Island
- Finding Nemo
|
Homepage: http://www.martiniere.com
Concept designs for:
- Fifth Element
- I-Robot
- Star Wars: Episode II - Attack of the Clones
- Star Wars: Episode III - Revenge of the Sith
- Titan AE
- MYST The Game
|
Homepage: http://www.3D-Mike.com
Concept designs for:
- Thales
- Philips
- Cafe De Wereld TV-series
- Various Videogames
- Sprookjesboom TV-series
- Various Stereoscopic 3D commercials
|
Homepage: http://ww.johnkingcreative.com
Art Director, Storyboarding, Illustrator, Concept Design for:
- Legends Of The Underground
- Sidney Olympic Games 2000
- Rugby World Cup
- Commercials
- Album Covers
- Museum, Theme Parks & Visitor destination Design
- Sidney Opera House
|
|
|